![]() ![]() For this tutorial, we are sharing the texture for the sushi wrap.Īs a bonus, the seaweed will be the same for all three rolls, so you can reuse the same geometries! The UV defines how the geometry maps to each texture. The textures for the individual rolls, however, will be different depending on the type of roll. We highly recommend learning the ins and outs of Blockbench as you begin to create more complex and personalized custom entities. ![]() For this tutorial, however, we will be creating a blank file and exporting it to our pc, where we can copy our sushi block data. Navigate to File > Export > Export Bedrock Geometry to save the geo file to your computer. Now you can create textures in Blockbench, or create textures in a separate paint or photo editing application (assuring that it matches the size and UV of the geometry). Inside the blocks folder, copy in the downloaded geo files from Blockbench.Inside the models folder, create a folder and name it blocks.Inside the custom_block_resource_pack folder, create a folder and name it models.In File Explorer, navigate to the folder custom_block_resource_pack, located in the development_resource_packs folder.Let's start by adding the sushi blocks' files to the resource pack.
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